![]() ![]() It’s respectfully stupid fun, which is the main crux of its design. ![]() The game just wants you to play, get addicted to the gameplay, and then continue playing more. ![]() How you accomplish either/or is entirely up to you and your strategy. It’s a simple concept that doesn’t ask too much of you in the front end of the game. Destroy all enemy boats (there is no respawn - hey, but you can view the battle once you’re dead) Capture all territories (could be one, could be several)Ģ. You win the game by doing one of two things:ġ. Each level brings a different flavor of modes with it, the two I played were territorial capture, while the other resembled capture the flag. It’s actually just that simple in what to expect. World of Warships Legends is a game where you have open war military fights with massive battleships. What I found was a bit more than expected - in a good way. Great game, but felt like it required a Master of Science to understand the control scheme.Īs more news rolled in about it, I finally just threw in the towel and committed myself to at the very least giving the game a few rounds. Final Fantasy XIV was quite enough for me in that department. It’s warships, it looked complicated, and having played other PC ports on a console before, I didn’t feel like learning translated PC keyboard commands in controller form. I had heard about this game for the better part of a year, even went as far as posting news about the Halloween event last year, which looked cool as hell, but I had never dived into the game. I didn’t expect much from World of Warships Legends, outside of the typical F2P model game design where you’re hooked, then you’re hooked. ![]()
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